15 January 2006

The 2010 Gaming Scene


...The mainstream gaming public finally started to go online in droves this year, motivated by increasing ease of use, fatter broadband pipes and more sophisticated online experiences, but mostly by the Xbox's revolutionary Verified Gender technology. By guaranteeing that the hot, busty elf chick next to you is biologically female -- if not actually hot, busty or an elf -- Microsoft attracted millions of horny consumers looking for awkward, semi-anonymous online avatar sex. Microsoft is looking to expand this previously untapped market further by introducing cybersex ranking ladders...

Remind me of this post on January 01, 2010